The model was created in Blender. The character was created in A-Pose with the MultiResolution modifier to maintain the initial subdivision and facilitate subsequent posing.

The armor bolts were created with a geometry node, as was the hair. The model was rigged and posed in Blender, using Rigify. Once posed, some sculpting touch-ups were made.

The model was divided, attempting to preserve materials and parts to avoid 3D printing tolerances and achieve a better fit. Due to the need to include LEDs in the sword's blade, several holes were drilled in the Zelda figure to insert the LEDs and their cables. The Zelda figure was printed in resin. The base and all the columns were printed in PLA.

The blade and the tip of the column, where the LEDs are located, were printed in PLA with a hollow configuration.







Material Used
- Huion Kamvas 13 digital graphics drawing tablet
- Ender 3 FDM 3D printer
- Elegoo Mars 3 SLA Resin 3D printer
- Blender for 3D modeling
- Ultimaker Cura for slicing and preparing prints for the Ender 3
- Chitubox for slicing and preparing prints for the Elegoo Mars 3
- Sandpapers
- Vallejo Paints
- Brushes
- SMD Leds