The final figure follows a 1:9 scale.
This piece was fully sculpted, rigged, posed, and split in Blender.
The character was created in A-Pose with the MultiResolution modifier to maintain the initial subdivision and facilitate subsequent posing.
The model was rigged and posed in Blender, using Rigify. Once posed, some sculpting touch-ups were made.
A display base was modeled to make a small diorama of a forest, including the Kodamas.
The model was prepared for 3D printing by separating the parts to ensure clean prints and precise assembly. Additionally, small holes were drilled on both sides to attach a magnet and facilitate assembly.
The figure was printed in resin and the base was printed using FDM plastic, using real dirt at the top to simulate a real environment The cape was made using white artificial hair.
The Kodamas were printed using glow-in-the-dark FDM filament, allowing them to emit a soft light in low-light conditions.



Material Used
- Ender 3 FDM 3D printer
- Elegoo Mars 3 SLA Resin 3D printer
- Blender for sculpting, rigging, posing, and splitting the model
- Ultimaker Cura for slicing and preparing FDM prints
- Chitubox for slicing and preparing resin prints
- Glow-in-the-dark FDM filament (Kodamas)
- White artificial hair (cape)
- Brushes
- Spray paints
- Sandpapers
- Vallejo Paints
- Airbrush
